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Society of Ancients Battle Day 16th April 2005
The Sambre – 57BC Caesar and the Belgae using DBMM By Adrian Webb Historical Battle Only a summary. The Romans under Caesar (8 legions plus allies) were preparing a new camp, having marched to the location earlier in the day. 6 legions were already at the new site for the camp, the baggage followed by 2 new legions were still on the march. Initial Historic deployment The Belgae were in ambush in the woods across the river from the intended Roman camp and launched their attack as the head of the baggage column came into sight. Map suggesting possible locations partway through the battle ![]() ![]() My questions about the historical battle as suggested on the maps above, which are of course conjectural rather than factual:
Historically the Viromandui and Atrebates were pushed back fighting, the Atrebates must have broken at some stage as the Xth legion from the extreme left came round behind the Nervii after pillaging the Belgae camp. The marching legions may have attacked the other flank of the Nervii, trapping them. The Nervii are reported as fighting almost to the last man, only 3 out of 400 senior leaders reputedly left alive along with only 500 fighting men out of possibly 60,000. The Roman losses were noted by Caesar as heavy. The Rules We used the 8th April version of DBMM. The figure scale was 250 cavalry or 500 infantry per element. Otherwise there were no changes. The Players and Armies The Belgae were: C-in-C Wb(F), 2 Irr Cv(O), 5 Irr Ps(O), 5 Irr Ps(S), 52 Wb(F), 2 baggage - 43 ME Nervii sub-general (Phil Barker) - Centre Sub-General Wb(F), 4 Irr Ps(O), Irr Ps(S), 50 Wb(F), 2 baggage - 39 ME Atrebates ally-general (Chris Hanley) – Right flank Ally general Wb(F), 1 Irr Cv(O), 2 Irr Ps(O), 2 Irr Ps(S), 25 Wb(F) - 19.5 ME Viromandui ally-general (Norman Whapshott) – Right centre Ally general Wb(F), 2 Irr Ps(O), 2 Irr Ps(S), 15 Wb(F) - 13.5 ME Brilliant C-in-C Reg Cv(O), 6 Irr Cv(O), 1 Irr Ps(O), 20 Reg Bd(O), 8 pooled baggage – 38.5 ME 8th & 11th Legions (Bob Robertson) - Centre Sub-general Reg Bd(O), 19 Reg Bd(O) – 31 ME 9th & 10th Legions (Duncan Head) - Left flank Sub-general Reg Bd(S), 9 Reg Bd(S), 10 Reg Bd(O) – 40 ME 13th & 14th Legions (Bill MacGillivray) – Off table troops, treated as a delayed arrival Sub-general Reg Bd(O), 19 Reg Bd(I) – 31 ME
Changes to the Armies Having noted the effect of the loss of baggage on the Roman army in the first game, the Roman list was changed for the second game as were the players. The general deployment did not change For the 2nd game the Roman army was: Brilliant C-in-C Reg Cv(O), 6 Irr Cv(O), 1 Irr Ps(O), 8 pooled baggage – 18.5ME 7th & 12th Legions - (Adrian Webb) – Right flank Sub-general Reg Bd(O), 19 Reg Bd(O) – 31 ME 8th & 11th Legions (Bob Robertson) - Centre Sub-general Reg Bd(O), 19 Reg Bd(O) – 31 ME 9th & 10th Legions (Bill MacGillivray) - Left flank Sub-general Reg Bd(S), 9 Reg Bd(S), 10 Reg Bd(O) – 40 ME 13th & 14th Legions (Adrian Webb) – Off table troops, treated as a delayed arrival Sub-general Reg Bd(O), 19 Reg Bd(I) – 31 ME The first few bounds followed the form of the 1st battle, except that the delayed arrival did not turn up till bound 3 and was directed in its entirety to the Roman extreme right flank. In the centre the combat between 8th and 11th Legions and the Nervii sub-general was first off, this time followed quite quickly by combat across the whole front as the Belgae tried to repeat their earlier successes. However, the Romans had excellent Pip dice early on the in the game and this combined with slower movement by the Belgae meant that the Romans were ready long before the Belgae arrived (3 formed lines of troops on the right and in the centre). The Nervii sub-command was broken first, followed by the Viromandui and then the Atrebates. Sue’s Nervii again were beginning to blow holes in the Roman line in front of her, but the losses amongst the rest of the army caused the defeat of the Belgae before any Roman command was even disheartened, although some were beginning to suffer. Thoughts from the 2nd Game Placing the Roman baggage in a reserve command was hugely beneficial, providing the Belgae could not destroy the allied cavalry. Because the Romans were organised and had plenty of Pips, I (as a Roman player) was quite happy await the arrival of the Wb. I did lose several combats and even had a few recoils in my own bound, but still was destroying large numbers of Wb. General overview In both games there were two related critical factors:
In setting up the game I may have placed the Roman front line too far from the Belgae ambush. However, the map above suggests they should have been ¾ mile or so apart, say 1500 paces or 750 mm and they were about this far apart on the table. Perhaps more of the Romans should have been deployed in the camp area? Also, perhaps the Roman flanks were too far back relative to the centre? Having made the decision to use only hills permitted by the rules I felt that the overall rising from the river nature of the ground and the plateau effect at the Roman camp were not suitably recreated. Had the slopes extended all the way to the river the Romans may have been more aggressive perhaps with different final results. In the 2nd game the Nervii C-in-C’s command was not deployed at the edge of the woods and this delayed them exiting the wood by several bounds (as worded at present impetuous troops in a wood that cannot see an enemy do not actually move). In neither battle did the Nervii attempt to turn the Roman right, which is suggested by the speculative maps, although I do wonder at the practicability of this as noted above. In practise this was perhaps irrelevant in the first game as the Roman flank was smashed anyway and the Nervii were heading for the flank of the remaining Romans. In the second game the deployment of the Roman reserves to this flank effectively precluded an on table march around this side. In both games the Atrebates on the Belgae right did try to manoeuvre for advantage, successfully in the 1st game, unsuccessfully in the 2nd. The overall effect on me was that organised Bd with a tactical advantage (uphill) should confidently face Wb, even when faced by 5 or 6 ranks. Disorganised Bd, even with a tactical advantage, are likely to suffer heavy losses to Wb. A second and reserve line are critical when fighting troops that can inflict a quick kill on your troops. With both sides benefiting from quick kills in their own bounds, there was little recoiling so both sides pretty much fought it out where they stood. There was little ebb and flow of the battle lines and little pause once combat commenced because the impetuous Wb were always driving forward to fill gaps. Historically the Xth Legion was able not only to defeat the Atrebates (say ½-1 hr), pursue to sack the Belgae camp (say 1-1½ hours) and then return to attack the Nervii on the opposite flank (say ½-1 hour). This suggests a timescale for the battle in the region of at least 2-3½ hours before the Xth Legion attack the Nervii, during which the Xth legion moved in the order of 3 or more miles, much of this in woods, including fighting and pillaging. In DBMM terms this equates to 9-10 pairs of bounds. Both games lasted this long, but Xth Legion never had an opportunity to move forward, let alone that far. Perhaps march moves are too slow? Leaving a small allowance for combat, the Xth Legion needed to move say 3 miles, 6300 odd paces, in 1½ to 2½ hours largely through difficult going and is not possible to re-create in the game. |