Field of Glory Rules For Northern Doubles League 2008

The competition is open for teams of two players, using armies of 900pts in total.

Each team may field any number of substitute players as long as one of the opening registered team members takes part in one of the rounds after the opening round.
The rules to be used are Field of Glory (The organisers reserve the right to issue sanctioned amendments at their own discretion).
Also offical errata, which can be found at:

The valid armies OB lists are to be from the published Field of Glory army lists books starting with the “Rise of Rome” and “Storm of Arrows” plus any other FOG army list books published 15 days or before the deadline date for army list to be received before each round of the league .

As with other competition of this nature, players are required to supply their own terrain in accordance with their chosen army

Admission to the Northern Doubles League is at the sole discretion of the organisers and their decision on all matters is final. An application to enter the Northern Double League denotes acceptance of these rules.

Also by playing in the Northern Doubles League you give the organisers the right to keep information about you and your team, (this will not be passed on to any body out side the N.D.L), except for the end of the year results which are passed on to the BHGS for adding to the ranking points.

Each team must use one of the 3 classes of armies over the 4 rounds.

Also each team must play in 3 round of the N.D.L to qualify for BHGS ranking points.

Games will be played to 3 or 3.1/2 hours long depending on the venue at the time of the round

Games not finished by the allotted time will be ended by the use of the WHISTLE STOP RULES see below.

"Whistle Stop": "Time" is called at a semi-random time, within 5 to 10 minutes either side of the published finish time. When "Time" is called, the game stops IMMEDIATELY and the result at that point is calculated, except that if in any bound combat has started (ONLY shooting or hand-to-hand) that bounds combats are all resolved


1. The Players Names

2. Which army class it is, which book it is from, it's list number (if it has one) and its date and variant used.

3. Battle group details - Number of elements and attributes of each element..

4. Army Order of Battle

All army list and entry fees must be submitted 15 days before each round of the competition date and may be sent by post or by e-mail, Submission of inaccurate, incomplete or poorly laid out and late lists will be penalised.

The Restricted troops rules

Each team must use one of the 3 classes of armies over the 4 rounds.

Also a team must play in at lease 3 ROUNDS and also use all 3 ARMY CLASSES to qualify for BHGS ranking points.

Restricted troop types are elements

Superior Troops, Elite Troops and Inspired Commanders

Armies to be in three classes:-
1. Class 1 army = must include 450 pts + of restricted troops types

2. Class 2 army = must include 200 to 449 pts of restricted troops types

3. Class 3 army = may include no more than 200 pts of restricted troop types

Army classes are further re-classed by size:-
4. A Class 3 army with MORE than 15 BG’s is re-classed as a Class 2

5. A Class 2 army with MORE than 15 BG’s is re-classed as a Class 1.

6. Class 1, 2 and 3 armies of 15 BG’s or less are not re-classed


BHGS 32-0 system

Winning players of all three rules systems who have broken there enemies army and are of a lower class army than the enemy will receive bonus victory points as follows

A Class 3 beats a class 1 army it will gets 6 bonus victory points (BVP),

A Class 2 beats a class 1 army it gets only 3 bonus victory point (BVP).

1. Class 1 army is the superior/higher army

2. Class 3 army is the inferior/lower army

Only Finnished games may gain Bonus Points, games ended by time being called do not.