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Northern DBM Doubles League 1999

For more information contact Colin Betts

Northern DBM League Rounds for 1999

Current League Placings.

Results of the first round played at Hyde 14th March 1999

Results of the second round played at Reposte, Leeds 29th May 1999

Results of the third round played at Rotherham 1st August 1999

Results of the forth round played at Halifax 10th October 1999

Results of the fifth round played at Recon99, Leeds 4th December 1999


The competition is for teams of two player's with armies of 450pts. The rules to be used are WRG DBM ver 2.1 except as modified below.
The valid armies are contained in BOOKS 1 to 4 of the DBM army list (with amendments or replacements which are available up to 15 days before each round of the competition) except as modified below.

THE ARMIES LISTS MUST INDICATE
1) Troop type, individual value, number of elements of that type used and total value.
2) The different commands and which troops they contain, including baggage.
3) Command and army demoralisation levels.
4) Which army class it is, which book it is from and its date and variant.

ARMIES TO BE IN THREE CLASSES

  • Class 1 =226AP to 450AP of restricted troop types, (see below)
  • Class 2 =01AP to 225AP of restricted troop types, (see below)
  • Class 3 =(****) to 000AP, (see below)

    RESTRICTED TROOP TYPES
    Restricted troop types are ELEMENTS of :- Bw(X) & Bw(S), Knights, Cavalry(S), Calmelry(S) and Art(F).
    (include Command Elements if they are Classed as Restricted troop types.)

    **** If an army has ONLY COMMAND ELEMENTS as the restricted troop types and no other restricted troop type within the army it will be classed as a CLASS 3 army ****.

    EACH TEAM MUST USE ONE OF THE 3 CLASSES OF ARMIES OVER THE 5 ROUNDS, ALSO ONE OF YOUR ARMIES MUST ONLY HAVE IRREGULAR and or REGULAR ALLIED GENERAL'S (E.g. so you cannot interchange your PIP dice from command to command). 20% of the teams final score will be deducted for each compulsory class note used.

    ALL ARMY LISTS MUST BE RECEIVED BY COLIN BETTS 15 DAYS BEFORE EACH COMPETITION DATE AND MUST BE ON THE LEAGUE COMPETITION ENTRY FORM IF SENT BY POST OR BY E-MAIL USING NIEL HAMMONDS DBM ORDER OF BATTLE PROGRAM
    (To download Order of Battle from Ed Allans site at stanford press
    here)

    All monies received will be used for trophies, admission fees, publicity, tables etc, and nothing else.



    SCORING SYSTEM

    In the competition game each army is worth 5 victory points (VP), 1 VP is assigned to each Sub or Ally general's command, the remainder to the C-in-C's command.

    BONUS VICTORY POINTS

    Winning Players

    1. Winning players of a lower class army will receive the difference between the classes of the two armies.
    E.g. class 3 beats class 1 gets 2 points extra only, or class 2 beats a class 1 gets only 1 point extra (1 or 2 BONUS VICTORY POINTS (BVP) extra only not per command demoralized).

    2. Winning players, who inflict twice but less than four times the number of casualties(Destroyed/lost only) than they received will receive an extra one BVP (E.g. loser only kill's 5 EE's but the winner kill's 11 EE's then thats twice the EE's)

    3. Winning players, who inflict four times or over the number of casualties(Destroyed/lost only) than they received will receive an extra two BVP's (E.g. loser only kill's 5 EE's but the winner kill's 21 EE's then thats four times the EE's)

    Losing Players

    4. Losing players, who inflict up to 50% more than the number of casualties(Destroyed/lost only) than they received will receive a extra one BVP. (E.g. loser kill's 11 EE's but the winner only kill's 9 EE's then thats more but less than 50% more)

    5. Losing players, who inflict 50% more than, but less than 75% more, then number of casualties (Destroyed/lost only) than they received will receive a extra two BVP's. (E.g. loser kill's 17 EE's but the winner only kill's 10 EE's then thats more than 50% more but less than 75%)

    6. Losing players, who inflict 75% more than the number of casualties(Destroyed/lost only) than they received will receive a extra three BVP's. (E.g. loser kill's 20 EE's but the winner only kill's 9 EE's then thats more than 75% more)

    7. Any game with no commands demoralized/destroyed, do not count casualties and do not get any extra BVP for that game.

    CASUALTIES:- are those elements destroyed/lost in close combat, shooting combat or who have left the table not due to demoralization.

    Placings per round will be calculated on points scored and % losses from your army EE's losses. (E.g. 50 EE's - 12.5 EE's destroyed/lost = 25% of your army.)

    for more information contact


    Mr Colin Betts
    24 Taylor Street,
    Hollingworth,
    Via Hyde,
    Cheshire,
    SK14 8PA
    Home Tel: 01457 764471, E-Mail =
    106464.430@compuserve.com

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    NORTHERN DBM LEAGUE ROUNDS FOR 1999

    ROUND 1 Sunday 14th March 1999 at THE MAILED FIST WARGAMES GROUP HYDE, GT MANCHESTER.
    Hyde Festival Theatre, Corporation Street, Hyde, Cheshire. Players to arrive at the theatre at 9.45am to start the first game at 10.00am, refreshments are available at the club canteen.

    ROUND 2 Saturday 29th MAY 1999 at REPOSTE 99, Pudsey Civic Hall Leeds,(off the A6110)
    (VERY GOOD SHOW)
    Players to arrive at hall at 08.45am to start the first game at 09.00am.

    ROUND 3 Sunday 1st AUGUST 1999 at ROTHERHAM Wargames Club,
    at the meeting Room, Cross Keys Pub Rotherham.Players to arrive at the Cross Keys Pub at 09.00am to start the first game at 09.30am, the landlord provides very good meals at 2.50 also bar (downstairs) open at noon.

    ROUND 4 Sunday 10th OCTOBER 1999 at HALIFAX at The Halifax Wargames Society venue at Pellon,Halifax. Booking in at 9.00am, frist games to start at 9.15am.
    The club meets on the frist floor of Halifax Cricket & Athletic Club adjacent the Thrum Hall Lane Rugby League ground. The club is at the top of a drive off Thrum Hall Lane. There is plenty of parking space adjacent the venue. There is a bar and food will be available (pie & peas).
    A A4 MAP (largeish jpg 1-3min load time)shows the easiest route from junction 25 of the M62 entering from the bottem.


    ROUND 5 Saturday 4th DECEMBER 1999 at RECON 99, Pudsey Civic Hall Leeds,(off the A6110)
    (VERY GOOD SHOW)
    Players to arrive at hall at 08.45am to start the first game at 09.00am.

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