Northern DBM Doubles League 2005
(The FUN and FRIENDLY League)
RULES OF THE COMPETITION
The competition is open for teams of two players, using armies of 450pts in total.
Each team may field any number of substitute players as long as one of the opening registered team members takes part in one of the rounds after the opening round.
The rules to be used are WRG DBM ver 3.0. (The organisers reserve the right to issue sanctioned amendments at their own discretion).
All current DBM rules are to be used, including those for weather and time of the day.
EXCEPT (Time of the day only if both teams agree)
The valid armies are to be found in the WRG new DBM army lists books 1 to 4, except as modified below.
As with other competition of this nature, players are required to supply their own terrain in accordance with their chosen army.
Players will share a COMMON SET OF DICE to be supplied by the attacking players. The defender chooses combat dice first.
Admission to the Northern DBM League is at the sole discretion of the organisers and their decision on all matters is final. An application to enter the Northern DBM League denotes acceptance of these rules.
Also by playing in the Northern DBM League you give the organisers the right to keep information about you and your team, (this will not be passed on to any body out side the NDBML), except for the end of the year results which are passed on to the BHGS for adding to the ranking points.
Each team must use one of the 3 classes of armies over the 5 rounds, and also one of your armies must only have irregular and or regular allied generals, (e.g. so you cannot interchange your pip dice from command to command).
Also each team must play in 3 round of the NDBML to qualify for BHGS ranking points.
Games will be played to 3 or 3.5 hours long depending on the venue at the time of the round.
Also this year we will be using the WHISTLE STOP RULES to end games see below.
"Whistle Stop": "Time" is called at a semi-random time, within 5 to 10 minutes either side of the published finish time. When "Time" is called, the game stops IMMEDIATELY and the result at that point is calculated, except that if in any bound combat has started (ONLY shooting or hand-to-hand) that bounds combats are all resolved.
The key advantages are that it largely removes the highly artificial "Last bound suicide attacks" where you can safely commit elements (especially generals) knowing the opponent has only one, or maybe no more turns. It also makes it harder to use "slow play" to stretch out the last few minutes to prevent the opponent getting in more bounds. It also speeds up collection of results by organisers, allowing a speedier turnaround between games. In terms of "fairness" between attacker and defender, it could be argued that any given player will defend/attack about 50% of the time anyway irrespective of their initial aggression factor given the mathís involved in combining of your and your potential opponents aggression factors, plus the aggression dice in determining who is attacker.
ARMIES LISTS MUST INDICATE
1. Troop type, individual value, number of elements of that type used and total value.
2. The different commands and which troops they contain, including baggage.
3. Each command EE level and army demoralisation EE levels.
4. Which army class it is, which book it is from, it's list number and its date and variant used.
All army list and entry fees must be submitted 15 days before each round of the competition date and must be on the Northern DBM league competition entry form if sent by post or by e-mail using Neil Hammondís DBM order of battle program or Microsoft excel or Microsoft word documents only.
Submission of inaccurate, incomplete or poorly laid out and late lists will be penalised.
ARMIES TO BE IN THREE CLASSES
1. CLASS 1 ARMY = MUST INCLUDE 226AP TO 450AP OF RESTRICTED TROOPS TYPES
2. CLASS 2 ARMY = MUST INCLUDE 001AP TO 225AP OF RESTRICTED TROOPS TYPES
3. CLASS 3 ARMY = MUST NOT INCLUDE RESTRICTED TROOP TYPES except see below (*)
(*) If an army has ONLY COMMAND (SUB GENERALS/ALLIED GENERALS or C in C)
ELEMENTS as the restricted troop types and no other restricted troop type within the army it will be classed as a CLASS 3 army.
RESTRICTED TROOP TYPES
Restricted troop types are ELEMENTS of:
ALL KNIGHTS, CALMELRY(S), LIGHT HORSE(S), ARTILLERY, WAR WAGONS(O) & (S), ELEPHANTS, WARBAND(S).
In the competition game each army is worth 5 victory points (VP), 1 VP is assigned to each sub or Ally generalís command, the remainder to the C in Cís command.
BONUS VICTORY POINTS (BVP)
Winning players who have broken there enemies army and are of a lower class army than the enemy will receive the difference between the classes of the two armies. E.g. class 3 beats a class 1 army it will gets 2 bonus victory points (BVP),
class 2 beats a class 1 army it gets only 1 bonus victory point (BVP).
1. Class 1 army is the superior/higher army
2. Class 3 army is the inferior/lower army
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Dates for the 2005 rounds
Sunday 6th of February 2005 at Vapnartak in the Knavesmire Suite - York Racecourse, York. Players to Arrive at 08:30 for a 09:00 start, Army list to Colin or Geoff by the 19/01/05.
York Wargames Society - Vapnartak 2005
Round 2. The 2nd round is Sunday 3rd April 2005 at Emlyn Hall on Emlyn Sreet, Walkden Manchester
at the Manchester Area Wargames Society meeting hall Map to the hall
Players to arrive at 09:30 am for a 10:00 start to the games. Army list to Colin or Geoff by the 18/03/05.
Sunday 5th June 2005 at the Mailed Fist Wargames Group
The Club meets at the Hyde Festival Theatre, Corporation Street Hyde Cheshire
Players to arrive at 09:30 am for a 10:00 start to the games. Army list to Colin or Geoff by the 18/05/05.
Round 4. Sunday 11th September 2005 The Blackpools Clubs at
The Grand Theatre Blackpool
33 Church Street Blackpool FY1 1HT.
Please Note there is no on street parking, nearest car park shown on the map.
There is a cheaper car park at the Railway station but that is a bit of a walk.
Players to arrive at 09:30 am for a 10:00 start to the games. Army list to Colin or Geoff by the 28/08/05.
Round 5. Sunday 27th November 2005 at The Leeds Royal Armouries
Players to arrive at 08:30am for a 09:00start to the games. Players arriving by car please contact Colin for parking arrangements
Dates for the 2006 rounds
Sunday 5th of February 2006 at Vapnartak in the Knavesmire Suite - York Racecourse, York. Players to Arrive at 08:30 for a 09:00 start, Army list to Colin or Geoff by the 19/01/06.
York Wargames Society - Vapnartak 2006
The entry fee for the 2005 season will be kept at £6.00p per team per round, this will include
Admission into the venues.
For more information and
Enquiries, list and entry fees, (cheques only please),
15 DAYS BEFORE THE EVENT TO,
Mr Colin Betts
24 Taylor Street
Home Tel: 01457 764471
FAX: 01457 763553
E-Mail = email@example.com
For more information about the Northern DBM League, visit the web site at www.maws.org.uk and Geoff Pearson (web master)
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